The resolution is at times blurry-not stylistically, but as if objects were degraded many times over. Visually, BioShock on iOS leaves a lot to be desired, with surprisingly jagged textures and lack of detail on many environmental areas. The biggest differences, then, fall to the way the iOS version looks and controls. If you haven’t, this is as complete as any other version you could pick up, and even contains some items released after the first iteration-including the Special Edition digital art book and bonus “Plasmid Pack” that outfits Jack with new powers like Sonic Boom. If you’ve played BioShock, this is still, at its core, the same game.
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The combination of first-person shooter and RPG upgrade mechanics that has become inherent in all of the BioShock entries is the gameplay highlight of this one as well, requiring you to utilize a variety of Plasmid powers, firearms, and passive gene upgrades to stay alive as long as possible while simultaneously uncovering the disturbing truth of the world around you. Players still take on the role of Jack as he tries to find his way out of the derelict city, fighting his way through citizens-aka “splicers”-driven mad by addiction to the gene-altering superdrug, ADAM.
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It’s the full game from plane crash to final battle, complete with all the voice acting, music, and set pieces that make the world of Rapture come alive. Exploring the debris that remains is just as engaging today as it was seven years ago, even if iOS offers the worst way to do so.īefore we get into its shortcomings, it’s worth noting that content and story-wise, the iOS port of BioShock is the real deal. The world of BioShock is a mesmerizing, horrifying collection of humanity’s greatest potential and worst characteristics trapped inside a single airtight time bomb that has already gone off long before the player arrives.
But whether you’re intimately familiar with Rapture or brand new to its Art Deco halls, the underwater Objectivist utopia built and ruined by Andrew Ryan stands as a monument to gaming greatness even seven years after its conception. It’s hard to imagine that anyone interested in BioShock hasn’t already played it since its 2007 release on PC and Xbox 360, and subsequent port to PS3.